AI Insights · Timothy · July 2021
Top 5 Entertainment Mascot Games on iOS in Kuwait, Q2 2021
Discover the performance trends of the top 5 entertainment mascot games on iOS in Kuwait during Q2 2021, from weekly downloads to active users and revenue.
During the second quarter of 2021, the top entertainment mascot games on iOS in Kuwait exhibited varied performance trends in terms of downloads, revenue, and active users. Below is an overview of how each app fared, based on data from Sensor Tower.
Crash Bandicoot: On the Run! from King saw a notable decline in weekly downloads, starting at 15.5K at the end of March and dropping to approximately 1.1K by the end of June. Weekly revenue mirrored this downward trend, peaking at $7K in late March and falling to $309 by the end of the quarter. Active users also decreased significantly, from around 28.7K to 7.2K.
Sonic Dash: Fun Endless Runner by SEGA demonstrated a moderate increase in weekly downloads, with numbers rising from 615 in late March to a peak of 1.3K in early June, before settling at 567 by the end of June. Weekly revenue fluctuated, peaking at $150 in mid-April and stabilizing around $106 by the end of the quarter. Active users saw a general upward trend, starting at 13.5K and reaching 14.3K by the end of June.
Minion Rush: Running game from Gameloft experienced varying weekly downloads, starting at 397 and peaking at over 1K in early May, before stabilizing around 639 by the end of June. Weekly revenue remained relatively low, with a significant spike to $945 in mid-June. Active users showed an overall increase, starting from 1.1K and reaching 1.5K by the end of the quarter.
Sonic Dash 2: Sonic Boom, another title by SEGA, exhibited a fluctuating pattern in weekly downloads, starting at 251, peaking at 895 in late April, and ending at 143 in late June. Weekly revenue remained modest, with a high of $160 in early May. Active users showed a slight increase, peaking at 2K in late April and ending the quarter at 812.
Hello Kitty Nail Salon by Budge Studios saw a gradual increase in weekly downloads, starting at 139 and reaching 429 in early May, before stabilizing around 187 by the end of June. Weekly revenue remained consistently low, peaking at $21 in early April. Active users increased from 583 in late March to 857 in early May, before stabilizing around 684 by the end of June.
For more detailed insights and data, visit Sensor Tower.